The future of virtual reality

Warp Propulsion System by Quantum Entanglement

The more accurate guide to the future

I first covered this topic in 1991 or 1992, can’t recall, when we were playing with the Virtuality machines. I got a bit carried away, did the calculations on processing power requirements for decent images, and announced that VR would replace TV as our main entertainment by about 2000. I still use that as my best example of things I didn’t get right.

I have often considered why it didn’t take off as we expected. There are two very plausible explanations and both might apply somewhat to the new launches we’re seeing now.

1: It did happen, just differently. People are using excellent pseudo-3D environments in computer games, and that is perfectly acceptable, they simply don’t need full-blown VR. Just as 3DTV hasn’t turned out to be very popular compared to regular TV, so wandering around a virtual world doesn’t necessarily require VR. TV or  PC monitors are perfectly adequate in conjunction with…

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